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it does, but coefficient is very low (1 to 10). The exact equations are unknown at this time, but a reasonably close answer can be obtained by: Examples of these spells include: Note: All spells obtained before level 20 receive a Spell Power Coefficient Penalty. Healing spells were only increased by the healing attribute. Healing spells were only increased by the healing attribute. A complete searchable and filterable list of all Spells in World of Warcraft: Shadowlands. Items with the following item suffixes will add spell damage or healing: All spell damage and healing gains stack. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. If they received the same benefit, it would be far more efficient to "spam" small spells to get the same amount of free bonus damage/healing as you would get for casting the larger spell. If such a spell has a shorter cast time than a higher rank, this is also taken in to account. Some spells, namely Life Drains, both damage the target and heal the caster. Direct spells are spells that apply all the damage or healing at one time. Take your favorite fandoms with you and never miss a beat. Hovering your mouse over this attribute will show you the specific bonus damage for individual schools of damaging magic. It is generally related to the cast time and/or the duration of the spell, and different categories of spells have different formulas for calculating their spell power. Downranking, the act of purposefully using a lower-rank cheaper spell, no longer has any mana benefit as of Patch 3.0. 239052의 λŒ“κΈ€ With 1800 spell power (level 80 blues), this heals for about 4500 a tick. Spell Details. Typically the penalty is 5% per additional effect, but can vary according to the developers' whims. The bonus for spells that have both a direct and an over time component is divided between these components. Here are some formulas tested in the Beta version of the Burning Crusade. There is no minimum duration cap for over time spells. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. For instance, channeled spells always act over time; area of effect (AoE) spells may be direct spells, or may be channeled over time. Holy Shield, Retribution Aura (paladin) reflects damage: Seal of Righteousness, which applies Holy damage on each melee attack: Many spells have multiple ranks. The total coefficient is 52.09% + 14.95% = 67.04%. Example calculation using Rank 11 (L80) of Fire Blast (Mage): Examples of such spells include: Healing Touch (Druid), Greater Heal (Priest), Shadow Bolt (Warlock). Because there are so few hybrid healing spells, it may be the case that their coefficients are not set by equations at all, but are chosen directly by the developers. Spell power is found primarily on equippable items, but can also be increased with potions, buffs and some class talents. Some spells may belong to more than one category. Example calculation using Rank 7 (L80) of Circle of Healing (Priest), Examples of these spells include: Take your favorite fandoms with you and never miss a beat. Link. With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. That is, as the number of targets your spells affect increases, the less damage you will deal to them. This agrees very closely with the empirical values of 52% and 15%, respectively. If they received the same benefit, it would be far more efficient to "spam" small spells to get the same amount of free bonus damage/healing as you would get for casting the larger spell. Can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. For the entry level Moonkin I have described in the assumptions, 1 Point of Haste rating is worth about 0.8079 Spell Power. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. Duration: n/a: School: Physical: Mechanic: n/a: Dispel type: n/a: GCD category: n/a: Cost: None: Range: 0 yards (Self Only) Cast time: ... Rabid Power Instant: Your pet goes into a killing frenzy, increasing attack power … The spell power coefficient depends on the duration of the over time effect. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. As with damage schools, this attribute is typically equal to or greater than your general Bonus Damage attribute. The formula for this is: (20 - [Spell Level]) * 0.0375 = [Sub Level 20 Penalty] Critical effect chance. Mousing over Bonus Damage will break down the benefit by magical school, which includes items that only affect one school. As of Patch 3.0.2, it is necessary to multiply the results of the standard equations by a factor of approximately 1.88 for all healing spells. Shaman totems receive benefit from +Damage. Thus Drain Life's bonus is applied 50%/50% to damage/healing, while Devouring Plague's bonus is split roughly 75%/25%. Calculate spell time using the base spell cast time. Example: Healing Touch(Rank 3) is available at level 14 and has a 2.5 second base cast time. It is split evenly over each tick assuming that each tick causes the same amount of damage/healing. This cap has since been removed. As of Patch 3.0.2, it is necessary to multiply the results of the standard equations by a factor of approximately 1.88 for all healing spells. That is, a spell which is a channeled area of effect should be calculated as an AoE spell, rather than as channeled. Spells that take longer than 7.0 seconds to cast are treated as if their casting time was 7.0 seconds, and spells faster than 1.5 sec are treated as if their casting time was 1.5 seconds. There are 5 categories of spells used to calculate spell power coefficients: direct (instant-effect), over time, hybrid (has both a direct and an over time component), channeled, and area of effect. Similarly, there are items which grant bonuses only to certain magic schools such as fire or nature. Plate of yuletide features damage or healing at one time power now affects both types of spells > direct... Healing independently wotlk spell power coefficients damage spells instant cast spells are considered 1.5 second minimum and 7.0 second apply! 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