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Your rifle attacks have 6% chance to cripple a limb. (No Power Armor): Carry junk to gain up to 20 Damage and Energy Resistance. These cards enable players to unlock Perks and thus construct their Builds. Punching attacks do +20% damage with a 5% chance to stagger your opponent. Are there perk cards that can be found in the world, or is it possible to trade perk cards with other players? Restore more of your team's hunger and thirst when you eat or drink. : 60% chance to find an extra canned food when you "Search" a food container. : You suffer 60% less from hunger and thirst. Gain 6% chance to deflect back some of an enemy's ranged damage. : Every point of Strength adds +2 Damage Resist (Max 40). The only caveat is that you also increase the amount of points you need to have in that particular perk to equip that perk. Give 1 Charisma for each teammate excluding yourself. Gain 12 damage and energy resistance (maximum 36) for each teammate excluding you. The negative effects of your mutations are reduced by 25%. :  There's no chance you'll get addicted to alcohol. You suffer 60% less from hunger and thirst at night. This Fallout 76 perk cards guide will have more on exactly how to obtain them and what you need to do to upgrade them, along with the full list of all the perk cards and their subsequent effects by rank. : Slight chance your weapon will repair itself when hitting an enemy. Your shotguns have excellent accuracy and spread. Wot I Think: Pinball FX2 - Bethesda Pinball, A showcase of Bethesda's strengths and weaknesses, Wot I Think: Fallout 4 - Wasteland Workshop, The best game you missed in June 2020: The Almost Gone, Baldur's Gate 3 devs celebrate Christmas with a song about brainworms. Your non-explosive heavy guns now do +20% damage. : Falling below 30% health will automatically use a Stimpak, once every 20s. : 60% chance to find extra first aid Chems when you "Search" a chem container. (0) - Gain a 6% chance to instantly reload your clip when empty. : 80% chance to find extra ammo when you "Search" an ammo container. Players revived by you have +12 AP regen for 10 minutes. : Your non-explosive heavy guns now do +20% damage. You can view a target's specific damage resistances in VATS. Gain night vision while sneaking between 6:00pm and 6:00am. To get the lockpicking perk in Fallout 76, you’re first gonna have to level up far enough to unlock the Picklock perk card. Restore much more of your team's hunger and thirst when you eat or drink. Gain +1 Strength and +1 Endurance between the hours of 6:00am and 6:00pm. Nuka-Cola products are now three times as beneficial. Your rifle attacks have 9% chance to cripple a limb. : Food and drink weights are reduced by 30%. : Your pipe weapons break 60% more slowly and are cheaper to repair. : Your melee attacks ignore 50% of your target's armor. Food in your inventory will spoil 60% slower than normal. (Requires plans). : Crafting workshop items now costs 50% fewer materials. : Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. Food and drink weights are reduced by 30%. : When adventuring alone, take 15% less damage and gain 20% AP regen. : Action points generate 15% faster. You suffer 20% less from hunger and thirst at night. In Fallout 76, perk cards are rewarded at varying rates. Your rifles ignore 10% armour and have a 2% chance to stagger. Radiation now regenerates more of your lost health. You’ll probably reach Level 5 in a couple of hours, depending on how you play the game. Your special attributes will be adjusted automatically while you adding more cards. Drinking any liquid has a 60% reduced chance to cause disease. : Full Charge sprinting in Power Armor consumes half as much Fusion Core energy. : Your shotguns now do +15% damage. Stimpaks may generate edible meat tissue. Gain more pistol hip fire accuracy and a 2% chance to cripple a limb. You regenerate health for 10 seconds after reviving another player. Running no longer affects stealth. You can now craft advanced Power Armor suits (plans are required). Reduce target's damage output by 10% for 2 seconds after you attack. Players you revive come back with health regen for 15 seconds. : Chance your weapon will repair itself even more when hitting an enemy. Smash enemies by sprinting into them with Power Armor. Your pipe weapons break 20% more slowly and are cheaper to repair. You have a 50% chance to keep your Stimpak when reviving another player. Doesn't apply in PVP. (No Power Armor): Carry junk to gain up to 30 Damage and Energy Resistance. Weight of all Chems (including Stimpacks) are reduced by 90%. : When adventuring alone, take 10% less damage and gain 10% AP regen. There's no chance you'll get addicted to alcohol. Your melee attacks ignore 20% of your target's armour. 75% pacify chance while aiming your gun at a creature below your level. : Gain +40 to carry weight. P. 1. While below 35% health, gain a 30% chance to avoid damage. Your non-explosive heavy guns now do +10% damage. Doesn't apply in PVP. Chances of catching a disease from creatures is reduced by 60%. While sneaking, never trigger mines or floor-based traps. : Gain +1 hacking skill, and terminal lock-out time is reduced. Any kill in VATS has a 15% chance to restore AP to full. Players revived by you have +6 AP regen for 10 minutes. Every point of Strength adds +4 damage resistance (maximum of 80) (not compatible with power armour). : Your one-handed melee weapons now do +20% damage. Your stimpacks now also heal nearby teammates for their total health. Your one-handed melee weapons now do +20% damage. Your target receives 6% more damage for 7 seconds after you attack. You regenerate health for 15 seconds after reviving another player. Your rifles have 20% more range and excellent accuracy while sighted. Your non-automatic pistols now do +10% damage. Duplicates that you choose, or open via perk card packs (more on that in a bit), can also be combined to make better versions of those cards. Gain complete immunity to addiction to Chems. Produce 100% more rounds when crafting ammo. Also upon levelling up, you’ll be able to choose a perk card. : Gain +20 to carry weight. : Your punching attacks now do +20% damage. Aim your gun at any animal below your level for a 50% chance to pacify it. Choose the perk cards you plan on acquiring. After Level 10, you get perk packs every 5 levels. This site © 2020 Gamer Network Limited, a ReedPop company. Every point of Strength adds +2 damage resistance (maximum of 40) (not compatible with power armour). The benefits of bobbleheads and magazines last twice as long. You can now craft Rank 2 (plans are required). Your Bows and Crossbows ignore 24% armor and have a 6% chance to stagger. You hear directional audio when in range of a Bobblehead. All drinks quench thirst by an additional 75%. Duration refreshes with subsequent kills. : When affected by rads, you periodically heal 200 rads on nearby teammates. Each hit in VATS has a good chance to fill your Critical meter. Your rifles ignore 30% armour and have a 6% chance to stagger. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. Your non-automatic rifles now do +20% damage. Your rifles have 10% more range and even more accuracy while sighted. You can craft and disarm expert traps and craft expert turrets. Have to be level 50. Stimpaks generate excessive, edible meat. Chance your armour will repair itself when struck. Grenades fly 50% further. Each card correlates to a specific stat and has a cost, which is the number on the top-left corner of the card. Your Bows and Crossbows ignore 36% armor and have a 9% chance to stagger. After that each level you can either relocate 1 attribute point (15 AGI 1 LUK -> 14 AGI 2 LUK) or get a perk cark on your choice. : RadAway removes 60% more radiation. : Shotguns now weigh 60% less and you reload them 20% faster. When you die, teammates gain +25 DR and heal 40 HP over 8 seconds. : Stimpaks may generate edible meat tissue. When affected by Rads, periodically heal 15 Rads on nearby teammates. : Gain 20 damage resistance while firing a heavy gun. Each of the SPECIAL stats has associated perks that can be equipped, though you don’t need to choose the perk with the corresponding SPECIAL stat you increased. : Your shotguns now do +10% damage. Your target receives 5% more damage for 5 seconds after you attack. Sprinting consumes 20% fewer Action Points. While below 20% health, gain 30 damage resistance, 15% damage dealt to enemies, and 15% AP regen. Gain +1 hacking skill and terminal lock-out time is reduced. You get triple the quantity for crafting chems. Each perk card costs points in its SPECIALattribute to equip. : Heavy Guns weigh 60% less. GAME DEALSGet Twitch Prime For Free Right Now and get in … Gain even more pistol hip fire accuracy and a 3% chance to cripple a limb. Your melee weapons break 30% more slowly and are cheaper to repair. 40% chance to find extra aid chems when you search a chem container. Crafting exotic weapons costs fewer materials. You can repair armour and Power Armour to 160% of normal maximum condition. Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger. All drinks quench thirst by an additional 50%. Duration refreshes with subsequent kills. Your rifles have 5% more range and more accuracy while sighted. : Players you revive have +18 Action Point regen for 10 minutes. How to Choose and Rank Up Perk Cards In the early goings, players should pick Perk Cards they know they can play, to get the most value out of a limited collection. : 60% chance to find extra ammo when you "Search" an ammo container. Take 30% less radiation from eating or drinking. : Take 40% less damage from falling. : Heavy Guns reload 20% faster. For example, the perk “Gladiator” would normally increase one-handed melee weapon damage by 10%, however if you combine with a duplicate card, you’ll be able to combine them to increase the one-handed melee weapon damage. Aim your gun at any animal below your level for a 75% chance to pacify it. Gain 6 damage and energy resistance (maximum 18) for each teammate excluding you. : Food and drink weights are reduced by 60%. Your melee weapons break 90% more slowly and are cheaper to repair. A mysterious saviour will occasionally appear to revive you when you are downed. : Gain +10 Rad resistance. Your one-handed melee weapons now do +10% damage. 55% pacify chance while aiming your gun at a creature below your level. : Gain +15 Damage and Energy Resistance while sprinting. google fallout 76 wiki legendary perks #1. You’ll normally obtain one perk card per level up, but there are also some level ups that reward you with something more coveted: perk card packs. You gain a much increased benefit from being "Well Fed" or "Well Hydrated". Your Bows and Crossbows ignore 12% armor and have a 3% chance to stagger. :  Gain +25% damage bonus for 2 minutes when a player revives you. Best Minecraft shaders Sprint 10% faster at increased AP cost when your health is below 40%. No part of this site or its content may be reproduced without the permission of the copyright holder. Devastate and stagger enemies by sprinting into them with Power Armor. Wed, 23 Dec 2020 08:03:48 GMT. There’s usually a new type of card per SPECIAL rank, though this is not always the case. Absolutely, as long as you have at least three points in charisma, with each perk card requiring you to have a total of three times the charisma compared to the card’s equip cost. Gain +25% damage bonus for two minutes when a player revives you. At the time of Fallout 76’s release, there is only one way to get more Perk Cards and Perk Packs, which is to level up. Your running speed is increased by 10% when you have a pistol equipped. Bring up your Pip-Boy and press the Level Up button to open the leveling interface. Your Luck is increased by 2 while under the influence of alcohol. You can craft and disarm advanced traps and craft advanced turrets. Every kill in VATS has a 10% chance to refill your critical meter. : Your pistols weigh 75% less. While below 30% health, gain a 15% chance to avoid damage. Your rifle attacks have 3% chance to cripple a limb. (Plans required): You can craft and disarm advanced traps and craft advanced turrets. Your non-automatic rifles now do +30% damage. : Gun bashing does +25% damage with a 5% chance to cripple your opponent. So, nop big deal. You get double the quantity for crafting chems. The weight of all junk items is reduced by 50%. All pistols now have 10% more range and accuracy when sighted. : Your one-handed melee weapons now do +15% damage. Much like all the other Fallout games, the chief stats of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, are all the major stats that govern how your individual perks work. Food in your inventory will spoil 90% slower than normal. If you click our links to online stores and make a purchase we may receive a few pennies. : Gain +30 to carry weight. Your attacks ignore 25% armour of any insect. This Fallout 76 perk cards guide will have more on exactly how to obtain them and what you need to do to upgrade them, along with the full list of all the perk cards and their subsequent effects by rank. Enemies may explode into "a gory red paste". Players you revive come back with health regen for 30 seconds. : 80% chance to find an extra canned food when you "Search" a food container. Guns break 50% more slowly and the repair cost is reduced. After that, you gain an additional pack every five levels. Your one-handed melee weapons now do +30% damage. Your shotguns gain a 15% stagger chance and a 9% chance to cripple a limb. Crafting Power Armor costs fewer materials. Gain improved control and hold your breath 50% longer while aiming down scopes. You can craft Rank 2 energy gun mods (plans are required). Your pipe weapons break 60% more slowly and are cheaper to repair. When adventuring alone, take 10% less damage and gain 10% AP Regen. Perk cards in Fallout 76 are an important part since they represent the skills of your character. : Explosives weigh 60% less. Your pipe weapons break 40% more slowly and are cheaper to repair. Duration refreshes with subsequent kills. So while “Gladiator Rank 1” costs one strength point to complete, “Gladiator rank 2” costs two points. : Gain 1 Charisma for each teammate, excluding yourself. Sprinting consumes 60% fewer Action Points. : Your two-handed melee weapons now do +10% damage. Teammates hit by your flame weapons regen health briefly (not the Molotov cocktail), Teammates hit by your flame weapons regen more health briefly (not the Molotov cocktail), Teammates hit by your flame weapons regen even more health briefly (not the Molotov cocktail). (Plans required): Melee weapons break 30% slower and you can craft Tier 3 melee weapons. Disesase cures have a 50% chance to cure nearby teammates diseases. : You suffer 40% less from hunger and thirst. : 40% chance to find extra first aid Chems when you "Search" a chem container. Carry Junk to gain up to 10 damage and energy resistance (Doesn't work with Power Armour), Carry Junk to gain up to 20 damage and energy resistance (Doesn't work with Power Armour), Carry Junk to gain up to 30 damage and energy resistance (Doesn't work with Power Armour). Rank 4: Gain 40 damage and energy resistance while not wearing power armour. Your target receives 7% more damage for 10 seconds after you attack. Your non-automatic rifles now do +10% damage. 80% chance to find extra aid chems when you search a chem container. Higher rank cards have greater effects. While wearing Power Armor, heavy guns gain excellent accuracy and ignore 40% armour. Your two-handed melee weapons deal 10% more damage. Starched Genes is a Perk Card in Fallout 76. : Gain +10 to carry weight. Each perk card in the game has an effect that will alter some aspect of Fallout 76. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. Drinking any liquid has a 90% reduced chance to cause disease. You will never mutate from rads and Radaway will never cure mutations. : While below 30% health, gain a 15% chance to avoid damage. They are filtered by category for easy navigation. ), +45 damage and energy resistance while sprinting (Not with Power armour.). fallout 76, Johnny sweetwood the caravan guard with no sense of direction whatsoever. Gain 18% chance to deflect back some of an enemy's ranged damage. Automatic rifles now reload 10% faster and have better hip fire accuracy. This card doesn’t have to be from the stat you just increased, so you can take a perk specialising in one-handed weapon damage, even though you just increased Charisma. Produce 30% more rounds when crafting ammo. Rank 4: Your explosives deal +50% damage. Aim your gun at any animal below your level for a 25% chance to pacify it. A mysterious saviour will more frequently appear to revive you when you are downed. All food satisfies hunger by an additional 25%. When crafting anything, there is 20% chance you'll double the results. Your rifles have 15% more range and much more accuracy while sighted. Players revived by you have +18 AP regen for 10 minutes. Blood Sacrifice! VATS swaps targets on kill with +10% damage, then 20% damage to a second target. For example, if you have two Rank 1 perk cards of the same name, they can be upgraded to Rank 2. The mysterious stranger appears more often when using V.A.T.S. Strength Perks. Hunger and thirst grow 40% more slowly when in a camp or a team workshop. Take 60% less radiation from eating or drinking. VATS swaps targets on kill with +10% damage. Focus fire to gain accuracy and damage per shot. Your rifles ignore 20% armour and have a 4% chance to stagger. Some may be duplicates of cards that you already own, while others may not be able to be used immediately. Your non-automatic pistols now do +20% damage. : Collect twice as much when harvesting wood. Radiation now regenerates even more of your lost health. Gain 20 damage resistance while firing a heavy gun. (Plans required): Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Critical Hits now only consume 85% of your critical meter. At night, your silenced weapons do an additional 25% sneak damage. Your rifle attacks have 12% chance to cripple a limb. : Action points generate 30% faster. : 40% chance to find extra ammo when you "Search" an ammo container. Duration refreshes with subsequent kills. Higher Rads improve the chance. Falling below 20% health will automatically use a Stimpak, Falling below 30% health will automatically use a Stimpak, Falling below 40% health will automatically use a Stimpak. Cures have a 9 % chance to cripple a limb craft rank 3 plans. Its SPECIALattribute to equip perks work damage for 30 seconds 18 ) for each teammate excluding you are an part! Terminal lock-out time is reduced by 30 % faster and have a 50 % chance to find ammo... 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